We're currently working on a complete overhaul of the progression system and look forward to sharing that with you. We have heard the community's desire for something more evocative of Hamlet-style upgrades and decisions, and this dovetails with our own internal vision. The current xp/unlock system is quite minimal and lacks enough meaningful choices. We are assigning additional time and talent to three areas we believe are essential to creating a great game. In our assessment there are three main areas of the game that require work and dedicated focus. We have been following the discussions on Reddit and Discord keenly, and auditing the game ourselves. Consequently, our previous roadmap is no longer reflective of our production plan. We have heard from you that more frequent updates are preferable, and we agree! Going forward you can expect more frequent, smaller-scoped milestone releases. We're also looking ahead to subsequent updates, and wanted to communicate some adjustments to our production plan. With the Shroud now live, the team is catching the last bugs and introducing a few final improvements. The Red Hook team had a lot of fun creating it. Our most recent update, " The Shroud of the Deep", contained a massive amount of new content, mechanics, and quality-of-life improvements. We hope you are all enjoying the barnacle bleeds, ordained enemies, and rolling fog!
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